DFS - Data For Sports AVG - Average (of a specific stat) TGT - Target (specific stat line to reach) VAR - Variance (measure of how spread out the data points are from the mean) SE - Standard Error (standard deviation of the sampling distribution of the mean) MAE - Mean Absolute Error (average of absolute differences between predicted and actual values) MSE - Mean Squared Error (average of squared differences between predicted and actual values) R² - R-Squared (coefficient of determination measuring how well the model explains the variance in the data)
NBA
PTS - Points (unit of scoring when player makes a basket) REB - Rebound (unit of record when player retrieves the ball after a missed shot) OREB - Offensive Rebound (rebound recovered by the player after team's own missed shot) DREB - Defensive Rebound (rebound recovered by the player after opponents' missed shot) AST - Assist (credit to player who makes final pass leading directly to a made field goal by teammate) STL - Steal (statistic credited to player who takes the ball away from an opponent without committing a foul/violation) BLK - Block (defensive play when a player legally deflects an opponent's shot before it is made) TO - Turnover (occurs when player loses possession of the ball to opposing team) FG - Field Goals (metric recording when the player scores a basket from attempting a shot) FGA - Field Goals Attempted (a player's attempt to shoot the ball) FG3M - Field Goals Three Made (metric recording when the player scores a three-point basket) FG3A - Field Goals Three Attmpted (a player's attempt to shoot the ball behind the three-point line) FT - Free Throws (metric recording when the player scores a free throw shot) FTA - Free Throws Attempted (a player's attempt to shoot a free throw) PF - Personal Fouls (number of times a player is called for an illegal physical contact with an opposing player) DATE - Date (the date game is played on) SIDE - Side (the side the player is on for the game) OPP - Opponent (the opponent the player is going against)
NFL
QB HUR - Quarterback Hurries (times the QB was pressured but not sacked) PD - Passes Defended (passes broken up or deflected by defensive players) TFL - Tackles for Loss (tackles made behind the line of scrimmage) SACKS - Total Sacks (tackles of the quarterback behind the line of scrimmage) SOLO - Solo Tackles (tackles made without assistance from another player) TOT - Total Tackles (combined solo and assisted tackles) TD (DEFENSIVE) - Interception Touchdowns (touchdowns scored by returning intercepted passes) REC (FUMBLES) - Fumbles Recovered (loose balls recovered by the team) LOST - Fumbles Lost (fumbles that resulted in turnover to the opposing team) FUM - Total Fumbles (times the ball was fumbled, regardless of recovery) LONG (RECEIVING) - Longest Reception (longest single pass reception in yards) TD (RECEIVING) - Receiving Touchdowns (touchdowns scored by catching passes) AVG (RECEIVING) - Average Yards Per Reception (total receiving yards divided by receptions) YDS (RECEIVING) - Total Receiving Yards (cumulative yards gained from pass receptions) REC (RECEIVING) - Total Receptions (number of passes successfully caught) LONG (RUSHING) - Longest Run (longest single rushing attempt in yards) TD (RUSHING) - Rushing Touchdowns (touchdowns scored by running the ball) AVG (RUSHING) - Average Yards Per Carry (total rushing yards divided by carries) YDS (RUSHING) - Total Rushing Yards (cumulative yards gained from running plays) CAR - Total Carries (number of rushing attempts) QBR - Passer (QB) Rating (calculated efficiency rating for quarterbacks) INT (PASSING) - Interceptions Thrown (passes intercepted by the opposing team) TD (PASSING) - Touchdown Passes (passes thrown that resulted in touchdowns) AVG (PASSING) - Average Yards Per Completion (total passing yards divided by completions) YDS (PASSING) - Total Passing Yards (cumulative yards gained from completed passes) COMP - Total Completions (number of passes successfully completed) ATT - Total Pass Attempts (number of passes thrown, including incompletions) LONG (PUNTING) - Longest Punt (longest single punt in yards) In 20 - Punts Inside 20 Yard Line (punts that landed inside the opponent's 20-yard line) TB - Touchbacks (punts that went into the end zone for a touchback) AVG (PUNTING) - Gross Punting Average (average distance of all punts from line of scrimmage) YDS (PUNTING) - Gross Punting Yards (total yards punted from line of scrimmage) NO (PUNTING) - Number of Punts (total punting attempts) PTS - Total Points (points scored from field goals and extra points) LONG (KICKING) - Longest Field Goal (longest successful field goal in yards) PCT - Field Goal Percentage (percentage of field goal attempts made) XPM - Extra Points Made (successful extra point attempts) XPA - Extra Points Attempted (total extra point attempts) FGM - Field Goals Made (successful field goal attempts) FGA - Field Goals Attempted (total field goal attempts) TD (KICK RETURNS) - Touchdowns Returned (touchdowns scored on kickoff returns) LONG (KICK RETURNS) - Longest Return (longest single kickoff return in yards) AVG (KICK RETURNS) - Average Yards Per Return (total return yards divided by number of returns) YDS (KICK RETURNS) - Total Yards Returned (cumulative yards gained on kickoff returns) NO (KICK RETURNS) - Number of Returns (total kickoff return attempts) TD (PUNT RETURNS) - Touchdowns Returned (touchdowns scored on punt returns) LONG (PUNT RETURNS) - Longest Return (longest single punt return in yards) AVG (PUNT RETURNS) - Average Yards Per Return (total return yards divided by number of returns) YDS (PUNT RETURNS) - Total Yards Returned (cumulative yards gained on punt returns) NO (PUNT RETURNS) - Number of Returns (total punt return attempts) TD (INTERCEPTIONS) - Interceptions Returned For Touchdowns (touchdowns scored on interception returns) YDS (INTERCEPTIONS) - Intercepted Return Yards (yards gained returning intercepted passes) INT (INTERCEPTIONS) - Passes Intercepted (passes caught by the defense)
NHL
PTS - Points (unit of scoring determined by sum of player's goals and assists) G - Goals (scored by the player when the puck completely crosses the goal line) AST - Assists (recorded by the player who last touched the puck immediately before a teammate makes a goal) +/- - Plus/Minus (statistical rating that tracks a player's goal differential in even-strength and shorthanded situations) S - Shots (a metric for recording any puck a player directs towards the opponent's goal) PIM - Penalty Infraction Minutes (duration the player endures after an illegal action results in a penalty) SHFT - Shifts (period of time when a player is on the ice before being substituted) SHP - Short-Handed Points (amount of points a player accumulates while their team has fewer players on the ice due to a penalty) SHG - Short-Handed Goals (amount of goals a player accumulates while their team has fewer players on the ice due to a penalty) PPP - Power Play Points (total goals and assists accumulated while the player has a man advantage due to the opponent receiving a penalty) PPG - Power Play Goals (total goals accumulated while the player has a man advantage due to the opponent receiving a penalty) OTG - Overtime Goals (total goals accumulated from the player during overtime periods) GWG - Game-Winning Goals (total goals accumulated from the player that resulted in a game win) TOI - Time On Ice (total playing time in minutes:seconds) DATE - Date (the date game is played on) SIDE - Side (the side the player is on for the game) OPP - Opponent (the opponent the player is going against)
NCAAF
QB HUR - Quarterback Hurries (times the QB was pressured but not sacked) PD - Passes Defended (passes broken up or deflected by defensive players) TFL - Tackles for Loss (tackles made behind the line of scrimmage) SACKS - Total Sacks (tackles of the quarterback behind the line of scrimmage) SOLO - Solo Tackles (tackles made without assistance from another player) TOT - Total Tackles (combined solo and assisted tackles) TD (DEFENSIVE) - Interception Touchdowns (touchdowns scored by returning intercepted passes) REC (FUMBLES) - Fumbles Recovered (loose balls recovered by the team) LOST - Fumbles Lost (fumbles that resulted in turnover to the opposing team) FUM - Total Fumbles (times the ball was fumbled, regardless of recovery) LONG (RECEIVING) - Longest Reception (longest single pass reception in yards) TD (RECEIVING) - Receiving Touchdowns (touchdowns scored by catching passes) AVG (RECEIVING) - Average Yards Per Reception (total receiving yards divided by receptions) YDS (RECEIVING) - Total Receiving Yards (cumulative yards gained from pass receptions) REC (RECEIVING) - Total Receptions (number of passes successfully caught) LONG (RUSHING) - Longest Run (longest single rushing attempt in yards) TD (RUSHING) - Rushing Touchdowns (touchdowns scored by running the ball) AVG (RUSHING) - Average Yards Per Carry (total rushing yards divided by carries) YDS (RUSHING) - Total Rushing Yards (cumulative yards gained from running plays) CAR - Total Carries (number of rushing attempts) QBR - Passer (QB) Rating (calculated efficiency rating for quarterbacks) INT (PASSING) - Interceptions Thrown (passes intercepted by the opposing team) TD (PASSING) - Touchdown Passes (passes thrown that resulted in touchdowns) AVG (PASSING) - Average Yards Per Completion (total passing yards divided by completions) YDS (PASSING) - Total Passing Yards (cumulative yards gained from completed passes) COMP - Total Completions (number of passes successfully completed) ATT - Total Pass Attempts (number of passes thrown, including incompletions) LONG (PUNTING) - Longest Punt (longest single punt in yards) In 20 - Punts Inside 20 Yard Line (punts that landed inside the opponent's 20-yard line) TB - Touchbacks (punts that went into the end zone for a touchback) AVG (PUNTING) - Gross Punting Average (average distance of all punts from line of scrimmage) YDS (PUNTING) - Gross Punting Yards (total yards punted from line of scrimmage) NO (PUNTING) - Number of Punts (total punting attempts) PTS - Total Points (points scored from field goals and extra points) LONG (KICKING) - Longest Field Goal (longest successful field goal in yards) PCT - Field Goal Percentage (percentage of field goal attempts made) XPM - Extra Points Made (successful extra point attempts) XPA - Extra Points Attempted (total extra point attempts) FGM - Field Goals Made (successful field goal attempts) FGA - Field Goals Attempted (total field goal attempts) TD (KICK RETURNS) - Touchdowns Returned (touchdowns scored on kickoff returns) LONG (KICK RETURNS) - Longest Return (longest single kickoff return in yards) AVG (KICK RETURNS) - Average Yards Per Return (total return yards divided by number of returns) YDS (KICK RETURNS) - Total Yards Returned (cumulative yards gained on kickoff returns) NO (KICK RETURNS) - Number of Returns (total kickoff return attempts) TD (PUNT RETURNS) - Touchdowns Returned (touchdowns scored on punt returns) LONG (PUNT RETURNS) - Longest Return (longest single punt return in yards) AVG (PUNT RETURNS) - Average Yards Per Return (total return yards divided by number of returns) YDS (PUNT RETURNS) - Total Yards Returned (cumulative yards gained on punt returns) NO (PUNT RETURNS) - Number of Returns (total punt return attempts) TD (INTERCEPTIONS) - Interceptions Returned For Touchdowns (touchdowns scored on interception returns) YDS (INTERCEPTIONS) - Intercepted Return Yards (yards gained returning intercepted passes) INT (INTERCEPTIONS) - Passes Intercepted (passes caught by the defense) DATE - Date (the date game is played on) SIDE - Side (the side the player is on for the game) OPP - Opponent (the opponent the player is going against)
NCAAB
PTS - Points (unit of scoring when player makes a basket) REB - Rebound (unit of record when player retrieves the ball after a missed shot) OREB - Offensive Rebound (rebound recovered by the player after team's own missed shot) DREB - Defensive Rebound (rebound recovered by the player after opponents' missed shot) AST - Assist (credit to player who makes final pass leading directly to a made field goal by teammate) STL - Steal (statistic credited to player who takes the ball away from an opponent without committing a foul/violation) BLK - Block (defensive play when a player legally deflects an opponent's shot before it is made) TO - Turnover (occurs when player loses possession of the ball to opposing team) FG - Field Goals (metric recording when the player scores a basket from attempting a shot) FGA - Field Goals Attempted (a player's attempt to shoot the ball) FG3M - Field Goals Three Made (metric recording when the player scores a three-point basket) FG3A - Field Goals Three Attmpted (a player's attempt to shoot the ball behind the three-point line) FT - Free Throws (metric recording when the player scores a free throw shot) FTA - Free Throws Attempted (a player's attempt to shoot a free throw) PF - Personal Fouls (number of times a player is called for an illegal physical contact with an opposing player) DATE - Date (the date game is played on) SIDE - Side (the side the player is on for the game) OPP - Opponent (the opponent the player is going against)
LOL
K - Kills (unit of scoring when player kills an opponent player) D - Deaths (unit measured when player is killed by an opponent player) A - Assists (unit of scoring when player helps another player kill an opponent player in a certain timeframe) RATING - KDA Rating (unit measured considering all of player's kills, deaths, and assists) TD - Total Damage (unit measured of player's total damage to all opponents and opponent-related items in the game) G - Gold (unit measured of player's total earned gold in the game) CS - Creep Score (unit measured of player's total number of creeps destroyed in the game) SPELLS - Spells (the list of spells player selected to use in the game) ITEMS - Items (the final list of items player used in the game) TEAM - Team (the team player is playing for) PC - Player Champion (the in-game champion the player selects to play in the game) OC - Opponent Champion (the in-game champion the player's direct opponent selects to play in the game) W/L - W/L (the win-loss indicator for the game) TOUR - Tournament (the tournament that the game is held in) TIME - Time (total time game took to complete, displayed in MM:SS) DATE - Date (the date game is played on) SIDE - Side (the side the player is on for the game) OPP - Opponent (the opponent the player is going against)
CSGO
K - Kills (unit of scoring when player kills an opponent player) D - Deaths (unit measured when player is killed by an opponent player) +/- - Plus/Minus (statistical rating that tracks a player's differential in regards to each individual stat) RATING - KDA Rating (unit measured considering all of player's kills, deaths, and assists) TEAM - Team (the team player is playing for) MAP - Map (the map all players are playing on in the game) DATE - Date (the date game is played on) SIDE - Side (the side the player is on for the game) OPP - Opponent (the opponent the player is going against)
VAL
K - Kills (unit of scoring when player kills an opponent player) D - Deaths (unit measured when player is killed by an opponent player) A - Assists (unit of scoring when player helps another player kill an opponent player in a certain timeframe) PICKS - Picks (the list of agents the player's team selects to ban for the game) OPP PICKS - Opponent Picks (the list of agents the opponents's team selects to ban for the game) RATIO - Ratio (unit measured as a ratio considering all of player's kills, deaths, and assists) AGENT - Agent (the in-game agent the player selects to play in the game) SCORE - Score (the total score of the game after finish) TEAM - Team (the team player is playing for) MAP - Map (the map all players are playing on in the game) W/L - W/L (the win-loss indicator for the game) TOUR - Tournament (the tournament that the game is held in) DATE - Date (the date game is played on) OPP - Opponent (the opponent the player is going against)
WTA
BPO - Break Point Opportunities (the number of chances a receiving player has when they are only one point away from winning the game on their opponent's serve) BPS - Break Points Saved (unit of scoring when the serving player wins a point while facing a scenario where the receiver is one point away from winning the game) SSP% - Second Serve Points Won Percentage (the rate at which a player wins after missing their first serve and successfully landing their second attempt) FSP% - First Serve Points Won Percentage (the rate at which a player successfully wins immediately following a successful first serve) FS% - First Serve Percentage (the rate of an initial attempt to start a point by hitting the ball into an opponent's service box) DFR% - Double Fault Rate Percentage (the rate at which the serving player makes two mistakes in the same point) AR% - Ace Rate Percentage (the rate at which a legal serve is not touched by the receiver) DR - Dominance Ratio (statistical metric that measures a player's control over the match) SCORE - Score (the total scores of the game, represented as W-L for each set, respective to the player) ROUND/FORMAT - Round/Format (the round or format the game is judged on) SURFACE - Surface (the surface of the court for the game) W/L - W/L (the win-loss indicator for the game) RANK - Rank (the player's current rank as of the game) OPP RANK - Opponent Rank (the opponents's current rank as of the game) TOUR - Tournament (the tournament that the game is held in) TIME - Time (total time game took to complete, displayed in HH:MM) DATE - Date (the date game is played on) OPP - Opponent (the opponent the player is going against)
ATP
A - Aces (unit of scoring when player lands a legal, valid service within the correct service box and is not touched at all by the receiver) BPC - Break Point Chances (the number of chances a receiving player has when they are only one point away from winning the game on their opponent's serve) BPS - Break Points Saved (unit of scoring when the serving player wins a point while facing a scenario where the receiver is one point away from winning the game) SSW - Second Serves Won (unit of scoring where a player wins after missing their first serve and successfully landing their second attempt) SSP - Second Serve Points (unit of scoring when a player successfully lands their second service attempt in the correct service box) FSW - First Serves Won (unit of scoring where a player successfully wins immediately following a successful first serve) FSP - First Serve Points (unit of scoring when a player successfully lands their initial service attempt in the correct service box) DF - Double Faults (unit of scoring at which the serving player makes two mistakes in the same point) DFR% - Double Fault Rate Percentage (the rate at which the serving player makes two mistakes in the same point) AR% - Ace Rate Percentage (the rate at which a legal serve is not touched by the receiver) DR - Dominance Ratio (statistical metric that measures a player's control over the match) SCORE - Score (the total scores of the game, represented as W-L for each set, respective to the player) ROUND/FORMAT - Round/Format (the round or format the game is judged on) SURFACE - Surface (the surface of the court for the game) W/L - W/L (the win-loss indicator for the game) RANK - Rank (the player's current rank as of the game) OPP RANK - Opponent Rank (the opponents's current rank as of the game) TOUR - Tournament (the tournament that the game is held in) TIME - Time (total time game took to complete, displayed in HH:MM) DATE - Date (the date game is played on) OPP - Opponent (the opponent the player is going against)
UFC
S - Submissions (unit of scoring when an opponent is forced to yield or "tap out" due to pain or threat of injury caused by the fighter) TD - Takedowns (unit of scoring when a player successfully takes the opponent to the ground through natural force and while sustaining control) SS - Significant Strikes (unit of scoring tracking number of times a fighter successfully lands a non-blocked, impactful strike to the opponent, while standing at a distance) KD - Knockdowns (unit of scoring when a fighter successfully lands a strike, causing the opponent to fall on the canvas) R - Round (the round the fight finished on) END METHOD - Match End Method (the method used to end the match, either from a fighter or an official) W/L - W/L (the win-loss indicator for the match) EVENT - Event (the event that the match is held in) TIME - Time (total time match took to complete, displayed in MM:SS) DATE - Date (the date match is played on) OPP - Opponent (the opponent the player is going against)