Documentation

Last updated: June 13, 2025
General
DFS - Data For Sports
AVG - Average (of a specific stat)
TGT - Target (specific stat line to reach)
VAR - Variance (measure of how spread out the data points are from the mean)
SE - Standard Error (standard deviation of the sampling distribution of the mean)
MAE - Mean Absolute Error (average of absolute differences between predicted and actual values)
MSE - Mean Squared Error (average of squared differences between predicted and actual values)
- R-Squared (coefficient of determination measuring how well the model explains the variance in the data)
NBA
PTS - Points (unit of scoring when player makes a basket)
REB - Rebound (unit of record when player retrieves the ball after a missed shot)
OREB - Offensive Rebound (rebound recovered by the player after team's own missed shot)
DREB - Defensive Rebound (rebound recovered by the player after opponents' missed shot)
AST - Assist (credit to player who makes final pass leading directly to a made field goal by teammate)
STL - Steal (statistic credited to player who takes the ball away from an opponent without committing a foul/violation)
BLK - Block (defensive play when a player legally deflects an opponent's shot before it is made)
TO - Turnover (occurs when player loses possession of the ball to opposing team)
FG - Field Goals (metric recording when the player scores a basket from attempting a shot)
FGA - Field Goals Attempted (a player's attempt to shoot the ball)
FG3M - Field Goals Three Made (metric recording when the player scores a three-point basket)
FG3A - Field Goals Three Attmpted (a player's attempt to shoot the ball behind the three-point line)
FT - Free Throws (metric recording when the player scores a free throw shot)
FTA - Free Throws Attempted (a player's attempt to shoot a free throw)
PF - Personal Fouls (number of times a player is called for an illegal physical contact with an opposing player)
DATE - Date (the date game is played on)
SIDE - Side (the side the player is on for the game)
OPP - Opponent (the opponent the player is going against)
NFL
QB HUR - Quarterback Hurries (times the QB was pressured but not sacked)
PD - Passes Defended (passes broken up or deflected by defensive players)
TFL - Tackles for Loss (tackles made behind the line of scrimmage)
SACKS - Total Sacks (tackles of the quarterback behind the line of scrimmage)
SOLO - Solo Tackles (tackles made without assistance from another player)
TOT - Total Tackles (combined solo and assisted tackles)
TD (DEFENSIVE) - Interception Touchdowns (touchdowns scored by returning intercepted passes)
REC (FUMBLES) - Fumbles Recovered (loose balls recovered by the team)
LOST - Fumbles Lost (fumbles that resulted in turnover to the opposing team)
FUM - Total Fumbles (times the ball was fumbled, regardless of recovery)
LONG (RECEIVING) - Longest Reception (longest single pass reception in yards)
TD (RECEIVING) - Receiving Touchdowns (touchdowns scored by catching passes)
AVG (RECEIVING) - Average Yards Per Reception (total receiving yards divided by receptions)
YDS (RECEIVING) - Total Receiving Yards (cumulative yards gained from pass receptions)
REC (RECEIVING) - Total Receptions (number of passes successfully caught)
LONG (RUSHING) - Longest Run (longest single rushing attempt in yards)
TD (RUSHING) - Rushing Touchdowns (touchdowns scored by running the ball)
AVG (RUSHING) - Average Yards Per Carry (total rushing yards divided by carries)
YDS (RUSHING) - Total Rushing Yards (cumulative yards gained from running plays)
CAR - Total Carries (number of rushing attempts)
QBR - Passer (QB) Rating (calculated efficiency rating for quarterbacks)
INT (PASSING) - Interceptions Thrown (passes intercepted by the opposing team)
TD (PASSING) - Touchdown Passes (passes thrown that resulted in touchdowns)
AVG (PASSING) - Average Yards Per Completion (total passing yards divided by completions)
YDS (PASSING) - Total Passing Yards (cumulative yards gained from completed passes)
COMP - Total Completions (number of passes successfully completed)
ATT - Total Pass Attempts (number of passes thrown, including incompletions)
LONG (PUNTING) - Longest Punt (longest single punt in yards)
In 20 - Punts Inside 20 Yard Line (punts that landed inside the opponent's 20-yard line)
TB - Touchbacks (punts that went into the end zone for a touchback)
AVG (PUNTING) - Gross Punting Average (average distance of all punts from line of scrimmage)
YDS (PUNTING) - Gross Punting Yards (total yards punted from line of scrimmage)
NO (PUNTING) - Number of Punts (total punting attempts)
PTS - Total Points (points scored from field goals and extra points)
LONG (KICKING) - Longest Field Goal (longest successful field goal in yards)
PCT - Field Goal Percentage (percentage of field goal attempts made)
XPM - Extra Points Made (successful extra point attempts)
XPA - Extra Points Attempted (total extra point attempts)
FGM - Field Goals Made (successful field goal attempts)
FGA - Field Goals Attempted (total field goal attempts)
TD (KICK RETURNS) - Touchdowns Returned (touchdowns scored on kickoff returns)
LONG (KICK RETURNS) - Longest Return (longest single kickoff return in yards)
AVG (KICK RETURNS) - Average Yards Per Return (total return yards divided by number of returns)
YDS (KICK RETURNS) - Total Yards Returned (cumulative yards gained on kickoff returns)
NO (KICK RETURNS) - Number of Returns (total kickoff return attempts)
TD (PUNT RETURNS) - Touchdowns Returned (touchdowns scored on punt returns)
LONG (PUNT RETURNS) - Longest Return (longest single punt return in yards)
AVG (PUNT RETURNS) - Average Yards Per Return (total return yards divided by number of returns)
YDS (PUNT RETURNS) - Total Yards Returned (cumulative yards gained on punt returns)
NO (PUNT RETURNS) - Number of Returns (total punt return attempts)
TD (INTERCEPTIONS) - Interceptions Returned For Touchdowns (touchdowns scored on interception returns)
YDS (INTERCEPTIONS) - Intercepted Return Yards (yards gained returning intercepted passes)
INT (INTERCEPTIONS) - Passes Intercepted (passes caught by the defense)
NHL
PTS - Points (unit of scoring determined by sum of player's goals and assists)
G - Goals (scored by the player when the puck completely crosses the goal line)
AST - Assists (recorded by the player who last touched the puck immediately before a teammate makes a goal)
+/- - Plus/Minus (statistical rating that tracks a player's goal differential in even-strength and shorthanded situations)
S - Shots (a metric for recording any puck a player directs towards the opponent's goal)
PIM - Penalty Infraction Minutes (duration the player endures after an illegal action results in a penalty)
SHFT - Shifts (period of time when a player is on the ice before being substituted)
SHP - Short-Handed Points (amount of points a player accumulates while their team has fewer players on the ice due to a penalty)
SHG - Short-Handed Goals (amount of goals a player accumulates while their team has fewer players on the ice due to a penalty)
PPP - Power Play Points (total goals and assists accumulated while the player has a man advantage due to the opponent receiving a penalty)
PPG - Power Play Goals (total goals accumulated while the player has a man advantage due to the opponent receiving a penalty)
OTG - Overtime Goals (total goals accumulated from the player during overtime periods)
GWG - Game-Winning Goals (total goals accumulated from the player that resulted in a game win)
TOI - Time On Ice (total playing time in minutes:seconds)
DATE - Date (the date game is played on)
SIDE - Side (the side the player is on for the game)
OPP - Opponent (the opponent the player is going against)
NCAAF
QB HUR - Quarterback Hurries (times the QB was pressured but not sacked)
PD - Passes Defended (passes broken up or deflected by defensive players)
TFL - Tackles for Loss (tackles made behind the line of scrimmage)
SACKS - Total Sacks (tackles of the quarterback behind the line of scrimmage)
SOLO - Solo Tackles (tackles made without assistance from another player)
TOT - Total Tackles (combined solo and assisted tackles)
TD (DEFENSIVE) - Interception Touchdowns (touchdowns scored by returning intercepted passes)
REC (FUMBLES) - Fumbles Recovered (loose balls recovered by the team)
LOST - Fumbles Lost (fumbles that resulted in turnover to the opposing team)
FUM - Total Fumbles (times the ball was fumbled, regardless of recovery)
LONG (RECEIVING) - Longest Reception (longest single pass reception in yards)
TD (RECEIVING) - Receiving Touchdowns (touchdowns scored by catching passes)
AVG (RECEIVING) - Average Yards Per Reception (total receiving yards divided by receptions)
YDS (RECEIVING) - Total Receiving Yards (cumulative yards gained from pass receptions)
REC (RECEIVING) - Total Receptions (number of passes successfully caught)
LONG (RUSHING) - Longest Run (longest single rushing attempt in yards)
TD (RUSHING) - Rushing Touchdowns (touchdowns scored by running the ball)
AVG (RUSHING) - Average Yards Per Carry (total rushing yards divided by carries)
YDS (RUSHING) - Total Rushing Yards (cumulative yards gained from running plays)
CAR - Total Carries (number of rushing attempts)
QBR - Passer (QB) Rating (calculated efficiency rating for quarterbacks)
INT (PASSING) - Interceptions Thrown (passes intercepted by the opposing team)
TD (PASSING) - Touchdown Passes (passes thrown that resulted in touchdowns)
AVG (PASSING) - Average Yards Per Completion (total passing yards divided by completions)
YDS (PASSING) - Total Passing Yards (cumulative yards gained from completed passes)
COMP - Total Completions (number of passes successfully completed)
ATT - Total Pass Attempts (number of passes thrown, including incompletions)
LONG (PUNTING) - Longest Punt (longest single punt in yards)
In 20 - Punts Inside 20 Yard Line (punts that landed inside the opponent's 20-yard line)
TB - Touchbacks (punts that went into the end zone for a touchback)
AVG (PUNTING) - Gross Punting Average (average distance of all punts from line of scrimmage)
YDS (PUNTING) - Gross Punting Yards (total yards punted from line of scrimmage)
NO (PUNTING) - Number of Punts (total punting attempts)
PTS - Total Points (points scored from field goals and extra points)
LONG (KICKING) - Longest Field Goal (longest successful field goal in yards)
PCT - Field Goal Percentage (percentage of field goal attempts made)
XPM - Extra Points Made (successful extra point attempts)
XPA - Extra Points Attempted (total extra point attempts)
FGM - Field Goals Made (successful field goal attempts)
FGA - Field Goals Attempted (total field goal attempts)
TD (KICK RETURNS) - Touchdowns Returned (touchdowns scored on kickoff returns)
LONG (KICK RETURNS) - Longest Return (longest single kickoff return in yards)
AVG (KICK RETURNS) - Average Yards Per Return (total return yards divided by number of returns)
YDS (KICK RETURNS) - Total Yards Returned (cumulative yards gained on kickoff returns)
NO (KICK RETURNS) - Number of Returns (total kickoff return attempts)
TD (PUNT RETURNS) - Touchdowns Returned (touchdowns scored on punt returns)
LONG (PUNT RETURNS) - Longest Return (longest single punt return in yards)
AVG (PUNT RETURNS) - Average Yards Per Return (total return yards divided by number of returns)
YDS (PUNT RETURNS) - Total Yards Returned (cumulative yards gained on punt returns)
NO (PUNT RETURNS) - Number of Returns (total punt return attempts)
TD (INTERCEPTIONS) - Interceptions Returned For Touchdowns (touchdowns scored on interception returns)
YDS (INTERCEPTIONS) - Intercepted Return Yards (yards gained returning intercepted passes)
INT (INTERCEPTIONS) - Passes Intercepted (passes caught by the defense)
DATE - Date (the date game is played on)
SIDE - Side (the side the player is on for the game)
OPP - Opponent (the opponent the player is going against)
NCAAB
PTS - Points (unit of scoring when player makes a basket)
REB - Rebound (unit of record when player retrieves the ball after a missed shot)
OREB - Offensive Rebound (rebound recovered by the player after team's own missed shot)
DREB - Defensive Rebound (rebound recovered by the player after opponents' missed shot)
AST - Assist (credit to player who makes final pass leading directly to a made field goal by teammate)
STL - Steal (statistic credited to player who takes the ball away from an opponent without committing a foul/violation)
BLK - Block (defensive play when a player legally deflects an opponent's shot before it is made)
TO - Turnover (occurs when player loses possession of the ball to opposing team)
FG - Field Goals (metric recording when the player scores a basket from attempting a shot)
FGA - Field Goals Attempted (a player's attempt to shoot the ball)
FG3M - Field Goals Three Made (metric recording when the player scores a three-point basket)
FG3A - Field Goals Three Attmpted (a player's attempt to shoot the ball behind the three-point line)
FT - Free Throws (metric recording when the player scores a free throw shot)
FTA - Free Throws Attempted (a player's attempt to shoot a free throw)
PF - Personal Fouls (number of times a player is called for an illegal physical contact with an opposing player)
DATE - Date (the date game is played on)
SIDE - Side (the side the player is on for the game)
OPP - Opponent (the opponent the player is going against)
LOL
K - Kills (unit of scoring when player kills an opponent player)
D - Deaths (unit measured when player is killed by an opponent player)
A - Assists (unit of scoring when player helps another player kill an opponent player in a certain timeframe)
RATING - KDA Rating (unit measured considering all of player's kills, deaths, and assists)
TD - Total Damage (unit measured of player's total damage to all opponents and opponent-related items in the game)
G - Gold (unit measured of player's total earned gold in the game)
CS - Creep Score (unit measured of player's total number of creeps destroyed in the game)
SPELLS - Spells (the list of spells player selected to use in the game)
ITEMS - Items (the final list of items player used in the game)
TEAM - Team (the team player is playing for)
PC - Player Champion (the in-game champion the player selects to play in the game)
OC - Opponent Champion (the in-game champion the player's direct opponent selects to play in the game)
W/L - W/L (the win-loss indicator for the game)
TOUR - Tournament (the tournament that the game is held in)
TIME - Time (total time game took to complete, displayed in MM:SS)
DATE - Date (the date game is played on)
SIDE - Side (the side the player is on for the game)
OPP - Opponent (the opponent the player is going against)
CSGO
K - Kills (unit of scoring when player kills an opponent player)
D - Deaths (unit measured when player is killed by an opponent player)
+/- - Plus/Minus (statistical rating that tracks a player's differential in regards to each individual stat)
RATING - KDA Rating (unit measured considering all of player's kills, deaths, and assists)
TEAM - Team (the team player is playing for)
MAP - Map (the map all players are playing on in the game)
DATE - Date (the date game is played on)
SIDE - Side (the side the player is on for the game)
OPP - Opponent (the opponent the player is going against)
VAL
K - Kills (unit of scoring when player kills an opponent player)
D - Deaths (unit measured when player is killed by an opponent player)
A - Assists (unit of scoring when player helps another player kill an opponent player in a certain timeframe)
PICKS - Picks (the list of agents the player's team selects to ban for the game)
OPP PICKS - Opponent Picks (the list of agents the opponents's team selects to ban for the game)
RATIO - Ratio (unit measured as a ratio considering all of player's kills, deaths, and assists)
AGENT - Agent (the in-game agent the player selects to play in the game)
SCORE - Score (the total score of the game after finish)
TEAM - Team (the team player is playing for)
MAP - Map (the map all players are playing on in the game)
W/L - W/L (the win-loss indicator for the game)
TOUR - Tournament (the tournament that the game is held in)
DATE - Date (the date game is played on)
OPP - Opponent (the opponent the player is going against)
WTA
BPO - Break Point Opportunities (the number of chances a receiving player has when they are only one point away from winning the game on their opponent's serve)
BPS - Break Points Saved (unit of scoring when the serving player wins a point while facing a scenario where the receiver is one point away from winning the game)
SSP% - Second Serve Points Won Percentage (the rate at which a player wins after missing their first serve and successfully landing their second attempt)
FSP% - First Serve Points Won Percentage (the rate at which a player successfully wins immediately following a successful first serve)
FS% - First Serve Percentage (the rate of an initial attempt to start a point by hitting the ball into an opponent's service box)
DFR% - Double Fault Rate Percentage (the rate at which the serving player makes two mistakes in the same point)
AR% - Ace Rate Percentage (the rate at which a legal serve is not touched by the receiver)
DR - Dominance Ratio (statistical metric that measures a player's control over the match)
SCORE - Score (the total scores of the game, represented as W-L for each set, respective to the player)
ROUND/FORMAT - Round/Format (the round or format the game is judged on)
SURFACE - Surface (the surface of the court for the game)
W/L - W/L (the win-loss indicator for the game)
RANK - Rank (the player's current rank as of the game)
OPP RANK - Opponent Rank (the opponents's current rank as of the game)
TOUR - Tournament (the tournament that the game is held in)
TIME - Time (total time game took to complete, displayed in HH:MM)
DATE - Date (the date game is played on)
OPP - Opponent (the opponent the player is going against)
ATP
A - Aces (unit of scoring when player lands a legal, valid service within the correct service box and is not touched at all by the receiver)
BPC - Break Point Chances (the number of chances a receiving player has when they are only one point away from winning the game on their opponent's serve)
BPS - Break Points Saved (unit of scoring when the serving player wins a point while facing a scenario where the receiver is one point away from winning the game)
SSW - Second Serves Won (unit of scoring where a player wins after missing their first serve and successfully landing their second attempt)
SSP - Second Serve Points (unit of scoring when a player successfully lands their second service attempt in the correct service box)
FSW - First Serves Won (unit of scoring where a player successfully wins immediately following a successful first serve)
FSP - First Serve Points (unit of scoring when a player successfully lands their initial service attempt in the correct service box)
DF - Double Faults (unit of scoring at which the serving player makes two mistakes in the same point)
DFR% - Double Fault Rate Percentage (the rate at which the serving player makes two mistakes in the same point)
AR% - Ace Rate Percentage (the rate at which a legal serve is not touched by the receiver)
DR - Dominance Ratio (statistical metric that measures a player's control over the match)
SCORE - Score (the total scores of the game, represented as W-L for each set, respective to the player)
ROUND/FORMAT - Round/Format (the round or format the game is judged on)
SURFACE - Surface (the surface of the court for the game)
W/L - W/L (the win-loss indicator for the game)
RANK - Rank (the player's current rank as of the game)
OPP RANK - Opponent Rank (the opponents's current rank as of the game)
TOUR - Tournament (the tournament that the game is held in)
TIME - Time (total time game took to complete, displayed in HH:MM)
DATE - Date (the date game is played on)
OPP - Opponent (the opponent the player is going against)
UFC
S - Submissions (unit of scoring when an opponent is forced to yield or "tap out" due to pain or threat of injury caused by the fighter)
TD - Takedowns (unit of scoring when a player successfully takes the opponent to the ground through natural force and while sustaining control)
SS - Significant Strikes (unit of scoring tracking number of times a fighter successfully lands a non-blocked, impactful strike to the opponent, while standing at a distance)
KD - Knockdowns (unit of scoring when a fighter successfully lands a strike, causing the opponent to fall on the canvas)
R - Round (the round the fight finished on)
END METHOD - Match End Method (the method used to end the match, either from a fighter or an official)
W/L - W/L (the win-loss indicator for the match)
EVENT - Event (the event that the match is held in)
TIME - Time (total time match took to complete, displayed in MM:SS)
DATE - Date (the date match is played on)
OPP - Opponent (the opponent the player is going against)